Henry Cheyne's profile

Game Design 11 Portfolio - Henry Cheyne 2023

Portfolio for Game Design 11 - Henry Cheyne
I was trying to make a tutorial for my game like the tutorials in Minecraft Minigames using Unreal Engine 5.
I was trying to make a Parkour 3D Platformer Level like the levels in Roblox using Unreal Engine 5.
I was trying to create bouncy jump pads like the bouncy slime blocks in Minecraft using Unreal Engine 5.
I was trying to create invisible block parkour like the invisible parkour from Minecraft Maps using Unreal Engine 5.
I was trying to create moving platforms that the player has to jump on like the minigame from Super Mario Party using Unreal Engine 5 and master sequence.
I was trying to create a challenge for the player to go to the end without touching the dangerous objects like some of the levels in Roblox Obbies using Unreal Engine 5 and blueprints.
I was trying to create a bridge that disappears when the player touches it like from Obbies in Roblox using blueprints in Unreal Engine.
Here is one of my levels I created for my game. I was trying to create a challenge where the player has to guess which one is the real teleporter like a level from Super Mario Party. I used blueprints and trigger boxes in Unreal Engine 5 to make this level work.
Here is a maze for level 11 in my Game I finished. I was trying to make a maze that is quite simple but still challenging for the player playing my game. I made this level work using Unreal Engine 5 and the objects built into the game along with the mega jump pad I coded at the end.
Here is a cool mountain parkour level I made for my game that is really fun to play. I was trying to make it look like a mini Minecraft Map I played when I was younger called Parkour Spiral by Hielke. I made this level with objects from the Hour of Code Tutorial and Blocks built into Unreal Engine 5 using Unreal Engine 5.
Game Design 11 Portfolio - Henry Cheyne 2023
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Game Design 11 Portfolio - Henry Cheyne 2023

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